Monday, July 17, 2017

Alien Egg Woes

Chronicling the impossibility of lighting the ovomorph from the inside.






 Dremeled out the inside of the egg wall, which was WAY too thick to see what's going on inside.

Once thinned out, you can "clearly" see through it. The resin chunk of facehugger that came with it fills up the vast majority of the empty space, however, and doesn't allow lighting to pass through, so I have to come up with a different solution.

Since this thing takes up most of the free space inside the egg, and is a solid chunk through and through, it doesn't allow light to pass at all, so if you want to see a facehugger inside, this has to go.

This is the test for lighting, and the "toy" facehugger I bought to go inside, that shows more of its spidery silhouette as opposed to its opaque and useless factory piece.

Sprayed some Createx transparent paints onto the egg. This is the end result. There's not a lot you can do as the color palette is quite limited, and one super thin coat blocks everything from the inside.

Stripped the Createx off, and tried making a glaze. It worked well for the flame effect on my zombie dragon, so I tried it larger scale here. When lit from inside, one coat shows the unevenness of the paint, including brush strokes, thin spots, and whatnot. Two coats might as well be straight up paint, as much as it blocks light from the inside.

So what to do? I'm about to punt on lighting it from the inside. I COULD make it look good ONLY when lit, but the other 99% of the time its displayed on a shelf, it would look terrible (think really thin paint, or not even painting part of the egg). Or I could just paint the egg straight up and ditch the lighting effect. Leaning toward the latter at this point.


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